Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Freda Fallow's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Freda Fallow's ship is damaged, and Freda Fallow have to hitch-hike Freda Fallow's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Freda Fallow join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |