Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Gladys Connell's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Injured. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Gladys Connell do not know what happened to Gladys Connell. There is a gap in Gladys Connell's memory. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
32 |
Became a Merchant (Free Trader). |
6 |
33 |
Make an unexpected connection outside Gladys Connell's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |