Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Gusta Matthews's work ends up coming home with Gusta Matthews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Commanding officer takes an interest in Gusta Matthews's career. |
2 |
24 |
Forced to continue current assignment |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Flight). |
3 |
25 |
Gusta Matthews is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Failed to qualify for Infantry (Army). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Gusta Matthews accepted an offer of inducements to betray Gusta Matthews's faith. Gain 270,000 in cash. |