Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Hazel Steeves join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Refuse to abuse Hazel Steeves 's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Severely injured. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Hazel Steeves botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Hazel Steeves have no idea what happened to Hazel Steeves – they found Hazel Steeves 's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Courier). |
5 |
34 |
Serve as the courier for an important message from the Imperium. |