Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Hazle Ede's time in the scouts. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Hazle Ede's trade routes and contacts, forcing Hazle Ede to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies that Hazle Ede easily defeat. |
4 |
29 |
Gain Enemy if Hazle Ede don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |