Hermine Garrett  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 36 F 8 (0) 9 (1) 5 (-1) 6 (0) 5 (-1) 4 (-1)895654
Robust hands, Connoisseur of good food
 
Skills
Athletics 0
Carouse 1
Drive 0
Engineer (J-drive) 1
Gun Combat 0
Gunner 0
Mechanic 1
Persuade 1
Pilot 0
Recon 0
Science (Robotic Sciences) 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Agent Law Enforcement Rookie01
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Walker Lette Ally 3 0 0 0 Dynchia (M/24)
Eliga May Contact 1 1 1 0 Happrhani (M/23)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
2 22 Continued as Navy (Line/Crew).
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Failed to qualify for Worker (Citizen).
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 25 Hermine Garrett's work ends up coming home with Hermine Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 25 Became a Merchant (Free Trader).
4 27 Befriend a useful ally in one sphere. Gain an Ally.
5 29 Continued as Merchant (Free Trader).
5 30 Make an unexpected connection outside Hermine Garrett's normal circles. Gain a Contact.
5 33 Promoted to Merchant (Free Trader) rank 1.
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