Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Herminia Freeman's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Herminia Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herminia Freeman fail to help. Gain an Enemy. |
4 |
31 |
Herminia Freeman's ship is damaged, and Herminia Freeman have to hitch-hike Herminia Freeman's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |