Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Hessie McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Smuggle illegal items onto a planet. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A sudden war destroys Hessie McLusky's trade routes and contacts, forcing Hessie McLusky to flee that region of space. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
26 |
Contact with Government. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Offered job by a patron. Now owe him a favor. |