Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Hilma Morris to flee and vows to hunt Hilma Morris down. Gain an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Spend several years jumping from world to world in Hilma Morris's scout ship. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
26 |
Psychologically damaged by Hilma Morris's time in the scouts. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Attempted a risky adventure and was injured. |
4 |
28 |
Severely injured. Owe 15,000 for medical bills. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Navy (Flight) with the new title Crewman. |
6 |
33 |
Vessel participates in a notable military engagement. |
6 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |