Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
26 |
Gain a mentor. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
27 |
Refused to use Hope Welch's psionic powers in an unethical fashion. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Hope Welch's Contacts or Allies betrays Hope Welch, ending Hope Welch's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Hope Welch is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Hope Welch as an Enemy. |