Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Istekhiyw Toiyaw's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Istekhiyw Toiyaw's ancestral territory is 6. |
0 |
0 |
Istekhiyw Toiyaw is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Management (Governess). |
1 |
16 |
Take a risk in business and lose 1 benefits. |
2 |
18 |
Continued as Management (Governess). |
2 |
22 |
A shift in clan politics leaves you shut out in the cold. Gain a Contact who stays in touch despite your new status. |
3 |
22 |
Failed to qualify for Spy (Envoy) and became a Yohai (outcast). |
3 |
22 |
Became a Outcast (Trader). |
3 |
25 |
Attacked by a band of young Aslan thugs. Gain an Enemy. |
4 |
26 |
Continued as Outcast (Trader). |
4 |
30 |
Refused to join an ihatei heading for frontier worlds. |
5 |
30 |
Continued as Outcast (Trader). |
5 |
31 |
Moved to a new world. |
5 |
34 |
Promoted to Outcast (Trader) rank 1. |