Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Severely injured. Owe 20,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Jennie King's work ends up coming home with Jennie King, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Involved in a feud with a rival criminal organization. |
3 |
28 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
32 |
Voluntarily left Pirate |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Jennie King's Contacts or Allies betrays Jennie King, ending Jennie King's career. That Contact or Ally becomes a Rival or Enemy. |