Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Jesse Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Citizen (Colonist). |
4 |
30 |
Jesse Cause learn something Jesse Cause should not have – a corporate secret, a political scandal – which Jesse Cause can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Jesse Cause gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |