Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A series of bad deals and decisions force Jewel Reynolds into bankruptcy. Jewel Reynolds salvages what Jewel Reynolds can. |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Jewel Reynolds have no idea what happened to Jewel Reynolds – they found Jewel Reynolds's ship drifting on the fringes of friendly space. |
3 |
22 |
Failed to qualify for Broker (Merchant). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
23 |
Jewel Reynolds run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Failed to qualify for Worker (Citizen). |
4 |
23 |
Switched to Drifter (Scavenger). |
4 |
27 |
Drafted into Merchant Marine |
5 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Embroiled in legal trouble. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |