Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
25 |
One of John Gibb's pieces of art is stolen, and the investigation brings John Gibb into the criminal underworld. |
4 |
27 |
Voluntarily left Performer |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Owe 2,500 for medical bills. |
5 |
34 |
Gain Enemy if John Gibb don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |