Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Given advanced training in a specialist field |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
A sudden war destroys Kfoengthudhvae Gzounkaerue's trade routes and contacts, forcing Kfoengthudhvae Gzounkaerue to flee that region of space. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Failed to qualify for Field Researcher (Scholar). |
6 |
29 |
Switched to Drifter (Barbarian). |
6 |
30 |
Attempted a risky adventure and was injured. |
6 |
30 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
33 |
Forced to muster out. |