Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Kristina Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Spent the college years partying. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Kristina Fabble is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
35 |
Nearly killed. Owe 12,500 for medical bills. |