Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Leonie McMillan is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A sudden war destroys Leonie McMillan's trade routes and contacts, forcing Leonie McMillan to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Leonie McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |