Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Vessel participates in a diplomatic mission. |
2 |
24 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
2 |
24 |
Tested for psionic powers |
3 |
24 |
Continued as Navy (Flight). |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Failed to qualify for Intelligence (Agent). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
35 |
Loraine McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |