Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Lottie Godkim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lottie Godkim fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Lottie Godkim's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Lottie Godkim's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
A series of bad deals and decisions force Lottie Godkim into bankruptcy. Lottie Godkim salvages what Lottie Godkim can. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Find Ancient Technology. |