Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Lutie Thomas's Contacts or Allies betrays Lutie Thomas, ending Lutie Thomas's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Lutie Thomas have been following false teachings! |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
36 |
Lutie Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |