Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Madeline Barnett's Contacts or Allies betrays Madeline Barnett, ending Madeline Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Betrayed by a friend. One of Madeline Barnett's Contacts or Allies betrays Madeline Barnett, ending Madeline Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
A good deal ensures Madeline Barnett is living the high life for a few years. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Madeline Barnett's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
27 |
Failed to qualify for Scientist (Scholar). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
28 |
Became a Rogue (Thief). |
6 |
31 |
Crime pays off. Gain victim as Enemy. |
6 |
32 |
Promoted to Rogue (Thief) rank 1. |
7 |
32 |
Continued as Rogue (Thief). |
7 |
35 |
Arrested |