Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A crime lord considers Mandy Cause his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Betrayed by a friend. One of Mandy Cause's Contacts or Allies betrays Mandy Cause, ending Mandy Cause's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Mandy Cause's work ends up coming home with Mandy Cause, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |