Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Betrayed by a friend. One of Marjory Medina's Contacts or Allies betrays Marjory Medina, ending Marjory Medina's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Failed to qualify for Journalist (Entertainer). |
3 |
28 |
Switched to Drifter (Wanderer). |
3 |
29 |
Marjory Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
30 |
Marjory Medina's ship is damaged, and Marjory Medina have to hitch-hike Marjory Medina's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
31 |
Attempted a risky adventure and was sent to prison. |