Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Marlene Fleming is rewarded for Marlene Fleming's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Marlene Fleming do not know what happened to Marlene Fleming. There is a gap in Marlene Fleming's memory. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
Marlene Fleming's ship is damaged, and Marlene Fleming have to hitch-hike Marlene Fleming's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
31 |
Study Survival as a hobby. |
5 |
32 |
Dropped out of the merchant academy. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Continued as Scout (Courier). |
6 |
34 |
Marlene Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |