Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Maurine Walker's Contacts or Allies betrays Maurine Walker, ending Maurine Walker's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Maurine Walker's work ends up coming home with Maurine Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
A series of bad deals and decisions force Maurine Walker into bankruptcy. Maurine Walker salvages what Maurine Walker can. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
29 |
Maurine Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Go undercover to investigate an enemy. |
5 |
31 |
Arrested |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |