Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Mayme Ward far from home. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Amnesia. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Mayme Ward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Mayme Ward do not know what happened to Mayme Ward. There is a gap in Mayme Ward's memory. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Mayme Ward is sent to a new community or parish to preach The Word among the poor. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |