Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Maymie Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Free Trader (Merchant). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Maymie Harrison easily defeat. |
3 |
25 |
Gain Enemy if Maymie Harrison don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Maymie Harrison's Contacts or Allies betrays Maymie Harrison, ending Maymie Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
32 |
Betrayed by a friend. One of Maymie Harrison's Contacts or Allies betrays Maymie Harrison, ending Maymie Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |