Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Refuse to abuse Mittie Young's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Mittie Young join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Flight |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Mittie Young learn something Mittie Young should not have – a corporate secret, a political scandal – which Mittie Young can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |