Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Myra Casey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myra Casey fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
When dealing with an alien race, Myra Casey botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Myra Casey have no idea what happened to Myra Casey – they found Myra Casey's ship drifting on the fringes of friendly space. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
A sudden war destroys Myra Casey's trade routes and contacts, forcing Myra Casey to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Drafted into Flight |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |