Myrtie Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 36 F 3 (-1) 7 (0) 5 (-1) 2 (-2) 9 (1) 4 (-1)375294
Hard, Meek, Paces
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Navigation 1
Persuade 2
Pilot 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout23
Rogue Enforcer 22
 
Name Type Affinity Enmity Power Influence Species
Wilson Sim Ally 0 0 1 6 Humaniti (M/19)
Mathew Clements Rival 2 3 1 1 Humaniti (M/84)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Good fortune
2 26 Promoted to Scout (Courier) rank 2.
3 26 Continued as Scout (Courier).
3 28 Myrtie Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 28 Became a Rogue (Enforcer).
4 30 Backstab a fellow rogue for personal gain.
4 32 Promoted to Rogue (Enforcer) rank 1.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Thief (Rogue).
5 32 Continued as Rogue (Enforcer).
5 33 Involved in a feud with a rival criminal organization.
5 33 Severely injured. Fully recovered. Owe 2,500 for medical bills.
5 36 Promoted to Rogue (Enforcer) rank 2.
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