Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Nancy Fuller's work ends up coming home with Nancy Fuller, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
27 |
A police detective or rival criminal forces Nancy Fuller to flee and vows to hunt Nancy Fuller down. Gain an Enemy. |
4 |
27 |
Voluntarily left Law Enforcement |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Nancy Fuller do not know what happened to Nancy Fuller. There is a gap in Nancy Fuller's memory. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |