Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nell Banks do not know what happened to Nell Banks. There is a gap in Nell Banks's memory. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Gained a contact. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Nell Banks's work ends up coming home with Nell Banks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
27 |
Became a Citizen (Corporate). |
5 |
31 |
Political upheaval strikes Nell Banks's homeworld, and Nell Banks is caught up in the revolution. |
5 |
31 |
Promoted to Citizen (Corporate) rank 1. |
6 |
31 |
Continued as Citizen (Corporate). |
6 |
32 |
A revolution, attack or other unusual event throws Nell Banks's life into chaos, forcing Nell Banks to leave the planet. |
7 |
32 |
Became a Scout (Courier). |
7 |
35 |
Nearly killed. Owe 30,000 for medical bills. |