Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Nettie Mason is living the high life for a few years. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Nettie Mason's ship is damaged, and Nettie Mason have to hitch-hike Nettie Mason's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
36 |
Victim of a crime |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |