Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Norah Watts's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Norah Watts's Contacts or Allies betrays Norah Watts, ending Norah Watts's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Line/Crew (Navy). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Contact with Government. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |