Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
20 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
22 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
22 |
Failed to qualify for Journalist (Entertainer). |
4 |
22 |
Switched to Drifter (Wanderer). |
4 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
24 |
Switched to Drifter (Barbarian). |
5 |
28 |
Betrayed by a friend. One of Pa-wab Pa-we's Contacts or Allies betrays Pa-wab Pa-we, ending Pa-wab Pa-we's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
28 |
Returned to Citizen (Corporate). |
6 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
29 |
Returned to Drifter (Scavenger). |
7 |
32 |
Pa-wab Pa-we run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
34 |
Make an unexpected connection outside Pa-wab Pa-we's normal circles. Gain a Contact. |
9 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
36 |
Retired at age 36. |