Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Patsy Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Patsy Shackley fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Patsy Shackley inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Patsy Shackley's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
A good deal ensures Patsy Shackley is living the high life for a few years. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Patsy Shackley is rewarded for Patsy Shackley's diligence or cunning. |