Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Rae McKinnon easily defeat. |
3 |
30 |
Gain Enemy if Rae McKinnon don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Rae McKinnon's Contacts or Allies betrays Rae McKinnon, ending Rae McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Rae McKinnon's work ends up coming home with Rae McKinnon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Embroiled in legal trouble. |