Ray Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 F 8 (0) 6 (0) 3 (-1) 5 (-1) 6 (0) 8 (0)863568
Graying hair, Dependent
 
Skills
Admin 0
Animals 0
Diplomat 1
Electronics 0
Jack-of-All-Trades 2
Language 0
Leadership 1
Melee (Blade) 1
Persuade 0
Profession (Sports) 0
Recon 1
Science (Space Sciences) 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker11
Drifter Wanderer 01
Citizen Colonist 13
Drifter Barbarian 11
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Moved to a new world.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Failed to qualify for University.
2 22 Became a Drifter (Wanderer).
2 23 Lightly injured, no permanent damage. Fully recovered.
3 23 Became a Citizen (Colonist).
3 25 Ray Weakman's business expands, Ray Weakman's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 29 Ray Weakman befriend a superior in the corporation or the colony.
5 31 Continued as Citizen (Colonist).
5 32 Hard times caused by a lack of interstellar trade costs Ray Weakman Ray Weakman's job.
6 32 Failed to qualify for Journalist (Entertainer).
6 32 Switched to Drifter (Barbarian).
6 35 Find valuable salvage.
6 36 Promoted to Drifter (Barbarian) rank 1.
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