Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Flight) with the new title Crewman. |
2 |
27 |
During a battle, defeat or victory depends on Shannon Fabble's actions. Shannon Fabble actions lead to an honorabe discharge. |
3 |
27 |
Became a Scholar (Scientist). |
3 |
30 |
Moved to a new world. |
4 |
31 |
Continued as Scholar (Scientist). |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Shannon Fabble from Shannon Fabble's work. |