Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Sue Webb to flee and vows to hunt Sue Webb down. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Sue Webb's normal circles. Gain a Contact. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Sue Webb into bankruptcy. Sue Webb salvages what Sue Webb can. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Returned to Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
Sue Webb spend months in the dangerous criminal underworld. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |