Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
26 |
Arrested and charged. |
2 |
26 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |