Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Suzanne Murray have no idea what happened to Suzanne Murray – they found Suzanne Murray's ship drifting on the fringes of friendly space. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Suzanne Murray's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Suzanne Murray's business or ship thrives. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A sudden war destroys Suzanne Murray's trade routes and contacts, forcing Suzanne Murray to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |