Project Worker Sybil Prescott  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 36 F 9 (1) 11 (1) 9 (1) 7 (0) 9 (1) 6 (0)9B9796
Gruesome, Cranky
 
Skills
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Persuade 2
Recon 1
Science (Robotic Sciences) 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Uncover a major conspiracy against Sybil Prescott's employers.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 Good fortune
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 29 Nearly killed. Fully recovered.
4 29 Failed to qualify for Explorer (Scout).
4 29 Became a Drifter (Scavenger).
4 32 Suffer from a life-threatening illness.
5 32 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Sybil Prescott is sent to a new community or parish to preach The Word among the poor.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
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