Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Tracy Miller's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Tracy Miller's trade routes and contacts, forcing Tracy Miller to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
24 |
Failed to qualify for Ground Assault (Marine). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Gained a contact. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Find an Alien Artifact. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |