Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
One of Valeria Elliott's pieces of art is stolen, and the investigation brings Valeria Elliott into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Valeria Elliott far from home. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Valeria Elliott's Contacts or Allies betrays Valeria Elliott, ending Valeria Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Scout (Courier). |
6 |
35 |
Valeria Elliott's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |