Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Velma Gardiner's work ends up coming home with Velma Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Velma Gardiner's job. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Velma Gardiner's Contacts or Allies betrays Velma Gardiner, ending Velma Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |