Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A job goes wrong, forcing Velma Richey to flee off-planet. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Velma Richey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Velma Richey fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Velma Richey's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Velma Richey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Uncover a major conspiracy against Velma Richey's employers. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |