Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Vena Farrell's ship is damaged, and Vena Farrell have to hitch-hike Vena Farrell's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Vena Farrell's scout ship. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Vena Farrell have no idea what happened to Vena Farrell – they found Vena Farrell's ship drifting on the fringes of friendly space. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
31 |
Vena Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
35 |
Vena Farrell is rewarded for Vena Farrell's diligence or cunning. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |