Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Versie Withers's Contacts or Allies betrays Versie Withers, ending Versie Withers's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Risk Versie Withers's fortune on a possibility lucrative deal and win. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Versie Withers is chosen to represent Versie Withers's faith in a vid show or other highly public forum. |